** Indicates new events - WEDNESDAY, OCTOBER 5 Federal Reserve Today in Washington - This Diary is filed daily. Government Debt Auctions Political and General News Top Economic Events Emerging Markets Economic Events Maybe I am too harsh, who knows, will wait till after release to see what folks think.Reuters | Updated: 05-10-2022 05:33 IST | Created: 05-10-2022 05:33 IST Yet there is such a basic system in Victoria 3.Įdit 3: Trade also seems overly simplistic looking at preview. Multiple European war theaters, Crimean War, Franco-Prussian war, forming of Germany, Japanese Russian war of 1905, WW1, Russian Civil War and many many more. That's utterly disappointing, especially so considering the era. It's definitely not the strongest plank of Victoria 3, but it does the job.". The war will then play out mostly on auto-pilot, with most of your ability to influence things driven by keeping your arms industries churning, inventing new methods of warfare like aerial reconnaissance and early tanks, and reforming your army to better meet your needs. Rather, you assign generals-characters with their own traits, quirks, and tendencies-to fronts, and give them an order to attack, defend, or stand by. And war plays out much differently than in other grand strategy games, as you don't actually move units around manually. Will wait a few months (or years) to see how the game develops post release.Įdit 2: Here is a snippet from PC Gamer on how war is conducted: "That isn't to say you can't play this as a conquest-heavy map-painting game. I'll give it a shot on GamePass to see how it goes, but not feeling it.Įdit: Scratch GamePass. ![]() I am disappointed by the war side of Victoria 3, well and by their DLC shenanigans around CK3. While the devs have said they prefer general mechanics over nation specific content, I am absolutely sure we'll eventually get DLC to improve the modeling of complicated regional stuff like the Warlord Period in China that simply can not be dealt with by the game without some special events. Especially since its general mechanics will be much easier to comprehend. ![]() That is to say, I suspect V3 will retain its status as most rigid mainline Paradox game although probably being more open than V3. That history is much more recent and took place during probably the single most important period in the development of the world as we know it so more of it feel wrong to not model accurately. Similarly, playing the USA in Victoria without the Civil War, Europe without Garibaldi running amok in Italy (we know he is in V3 and seems quite detailed/scripted,) or not seeing the rise of fascism and communism in the final years of the game would just destroy the vibe of the game. Which is arguably just a result of the Eurocentrism of history (was Napoleon or the formation of Spain really more inevitable than the rise of the Qing or the Mughals?) but Paradox aims to make a game that give people a vibe that matches their perceptions of the era. You can actually see that necessity IMO in EU4's Europe which has all these big continent-wide or regional mechanics (Protestantism, the Revolution etc) because if you played a game there and those thing didn't happen around when they were supposed to, it'd just feel like you weren't representing the time period. The time it covers being shorter and having to react to some huge changes in the world in quick succession means it has to be a bit more scripted to deal with the time period in question. But Victoria 2 was notably less sandbox-y than its contemporary EU3.
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